Most of Victor’s special bonuses and passive abilities are attained via “Destiny Cards” though, which can be obtained from chests and when leveling up. These special bonuses may range from increased damage and attack speed to reduced cooldown timers and many more, with over 30 prefixes and suffixes combined, making the possibilities for the game’s random weapon drops quite immense. There are also “Legendary” weapons that not only have special bonuses but also have unique bonuses and effects. Some weapons may also give special bonuses that are tied to a prefix and suffix system, similar to games like Diablo III. Some weapons types also feature abilities that may interact with each other such as reducing the cooldown of another ability if the primary attack is executed in a specific rhythm. Only one weapon can be used at a time though but players can easily switch from one weapon to the other quickly and easily. And with the ability to equip up to two weapons at a time, it gives players a large number of options depending on their playstyle. Each weapon type (of which there are eight in the original game) gives Victor three abilities – a spammable primary attack and two abilities with cooldown timers. Other than the four aforementioned stats, weapons also determine Victor’s abilities. The weapon stat lines include armor piercing, damage range, critical hit chance, and critical damage. The same page also hosts the game’s limited number of stats, which include his health, defense, and up to two stat lines depending on how many weapons he has equipped. Some of the slots start out locked and are made available once the player reaches a certain character level. Equipment slots have been reduced to left and right weapon slots, a singular slot for outfits, a talisman slot, two Demonic Power slots, two potion/bomb slots, and six Destiny Card slots. Elements like character classes, status/attributes points, skill points and trees, a complex equipment system, and more are absent and have been replaced with only a few equipment slots and stats, with things like abilities and spells being dependent on items.ĭedicated character menus are non-existent in the game, only an inventory menu where Victor’s stats, equipment, and inventory can be seen. Victor Vran attempts to set itself apart from other games in the genre by stripping away many of the elements and components that similar games prominently feature and replacing it with simpler systems that make the game not only more accessible but actually fit the console platform incredibly well. What Victor Vran lacks in narrative complexity though, it makes up for in its attempt at a unique take on the isometric action RPG formula. Regardless, the element of humor the Voice adds to the game makes for a good contrast to its otherwise dark and serious themes. The Voice also regularly throws out pop culture jokes and references, although at times failing to hit the mark. The Voice adds some flavor to the game’s story as he tries to both help you and lead you astray, most of the time as a joke. “The Voice” is quite literally a voice in Victor’s head that becomes his somewhat pseudo-sidekick. The game’s narrative doesn’t really get more complex from there and, as a whole, falls rather flat, which can also be said for the cast of characters Victor encounters throughout the game, with the exception of one. When he arrives at the city, he finds out it has been overrun by demons and Victor eventually finds himself with the task of cleansing the city of said demons as he searches for his friend. The game’s titular character has traveled to fictional city Zagoravia in search for a friend and fellow demon hunter named Adrian. The initial premise and motivation of Victor Vran is pretty simple. Similar to stories like Van Helsing, Victor Vran is set in a dark fantasy world, that greatly resembles 19th century Europe, that mixes elements of fantasy and science, which lead to our titular protagonist being able to wield swords, guns, and demonic powers. Originally released in 2015 on the PC, the game has finally made its way to consoles with Victor Vran Overkill Edition, which includes the original game along with its two expansions. But some titles do eventually make their way to consoles and end up working pretty well, with Diablo III being one of the most notable and most recently Haemimont Games’ Victor Vran. While many people could probably say that isometric action role-playing games are a dime a dozen, not many of them actually make it to consoles which is mostly due to how complex some of them are, making it difficult to port to a console with its relatively more limited controls.
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